class AuthBehaviour (Niantic.ARDK.Networking.HLAPI.Object.Unity.AuthBehaviour)
Overview
A NetworkedBehaviour that can be attached to a NetworkedUnityObject to automatically open channels and handle Authority over the network. More...
class AuthBehaviour: Niantic.ARDK.Networking.HLAPI.Object.Unity.NetworkedBehaviour, Niantic.ARDK.Networking.HLAPI.Authority.IAuthorityReplicator { public: // properties INetworkGroup Group; string Identifier; Role LocalRole; // methods IReadOnlyCollection<IPeer> PeersOfRole(Role role); Role RoleOfPeer(IPeer peer); void TryClaimRole(Role role, Action onPass, Action onFail); void Unregister(); };
Inherited Members
public: // properties NetworkedUnityObject? Owner; INetworkGroup Group; string Identifier; Role LocalRole; // methods int Initialize(out Action initializer); void Unregister(); IReadOnlyCollection<IPeer> PeersOfRole(Role role); Role RoleOfPeer(IPeer peer); void TryClaimRole(Role role, Action onPass, Action onFail);
Detailed Documentation
A NetworkedBehaviour that can be attached to a NetworkedUnityObject to automatically open channels and handle Authority over the network.
Methods
IReadOnlyCollection<IPeer> PeersOfRole(Role role)
Gets all peers that are of a given role. This method should never return null, if needed an empty collection is returned.
Role RoleOfPeer(IPeer peer)
Gets the role of a peer.
void TryClaimRole(Role role, Action onPass, Action onFail)
Trys to claim a role for the local peer.
void Unregister()
Unregister this handler from its current group.