class CoverageClientFactory (Niantic.ARDK.VPSCoverage.CoverageClientFactory)
Overview
Factory to create CoverageClient instances. More...
class CoverageClientFactory { public: // methods static ICoverageClient Create(); static ICoverageClient Create( RuntimeEnvironment env, VpsCoverageResponses mockResponses = null ); };
Detailed Documentation
Factory to create CoverageClient instances.
Methods
static ICoverageClient Create()
Create an ICoverageLoader implementation appropriate for the current device.
On a mobile device, the attempted order will be LiveDevice, Remote, and finally Mock. In the Unity Editor, the attempted order will be Remote, then Mock.
Returns:
The created loader, or throws if it was not possible to create a loader.
static ICoverageClient Create( RuntimeEnvironment env, VpsCoverageResponses mockResponses = null )
Create an ICoverageLoader with the specified RuntimeEnvironment.
Parameters:
env |
The env used to create the loader for. |
mockResponses |
A ScriptableObject containing the data that a Mock implementation of the ICoverageClient will return. This is a required argument for using the mock client on a mobile device. It is optional in the Unity Editor; the mock client will simply use the data provided in the ARDK/VirtualStudio/VpsCoverage/VPS Coverage Responses.asset file. |
Returns:
The created loader, or null if it was not possible to create a loader.