interface IMultipeerNetworking (Niantic.ARDK.Networking.IMultipeerNetworking)
Overview
interface IMultipeerNetworking: IDisposable { // properties ICoordinatedClock CoordinatedClock; IPeer Host; bool IsConnected; IReadOnlyCollection<IPeer> OtherPeers; RuntimeEnvironment RuntimeEnvironment; IPeer Self; Guid StageIdentifier; // events event Connected(); event ConnectionFailed(); event Deinitialized(); event Disconnected(); event PeerAdded(); event PeerDataReceived(); event PeerRemoved(); event PersistentKeyValueUpdated(); // methods void BroadcastData( uint tag, byte[] data, TransportType transportType, bool sendToSelf = false ); void Join(byte[] metadata, byte[] token = null, Int64 timestamp = 0); void Leave(); void SendDataToPeer( uint tag, byte[] data, IPeer peer, TransportType transportType, bool sendToSelf = false ); void SendDataToPeers( uint tag, byte[] data, IEnumerable<IPeer> peers, TransportType transportType, bool sendToSelf = false ); void StorePersistentKeyValue(string key, byte[] value); string ToString(); string ToString(int count); };
Detailed Documentation
Properties
ICoordinatedClock CoordinatedClock
This networking session's internal coordinated clock.
IPeer Host
The host peer.
bool IsConnected
A boolean indicating whether or not the instance has connected to a game or session via the Join
method.
IReadOnlyCollection<IPeer> OtherPeers
The set of all peers other than self for a particular connection.
RuntimeEnvironment RuntimeEnvironment
The runtime environment this MultipeerNetworking is compatible with.
IPeer Self
The local peer.
Guid StageIdentifier
A unique identifier for this MultipeerNetworking instance.
Events
event Connected()
Event fired upon connection success.
event ConnectionFailed()
Event fired when a join command failed.
event Deinitialized()
Event fired when this object is about to deinitialize.
event Disconnected()
Event fired when this class is about to disconnect.
event PeerAdded()
Event fired when a peer is added.
event PeerDataReceived()
Event fired whenever a message is received from another peer.
event PeerRemoved()
Event fired when a peer is removed, either from intentional action, timeout, or error.
event PersistentKeyValueUpdated()
Event fired when someone has added a new key-value pair to the server KeyValue store, or updated an existing one.
Methods
void BroadcastData( uint tag, byte[] data, TransportType transportType, bool sendToSelf = false )
Sends tag
and data
to all connected peers using a specific transport type.
注釈
Please be aware of that the size of data
may have adverse affects on overall performance.
Parameters:
tag |
A unsigned integer the can be used to know how to resolve the format of the bytes in |
data |
An array of bytes to be sent to all peers. |
transportType |
Options that control the way the |
sendToSelf |
Whether or not the local peer sending this data should also receive the data locally in the |
void Join(byte[] metadata, byte[] token = null, Int64 timestamp = 0)
Joins a specific game or session. Games or sessions are linked by metadata
. Meaning that in order for two peers to join the same game or session, they must use the same metadata
value.
void Leave()
Leaves a specific game or session.
注釈
After leaving a session, the IMultipeerNetworking object cannot be reused to join a new session (or rejoin the old one). Dispose the existing object and create a new IMultipeerNetworking object to join a new session.
void SendDataToPeer( uint tag, byte[] data, IPeer peer, TransportType transportType, bool sendToSelf = false )
Sends tag
and data
to another peer using a specific transport type.
注釈
Please be aware of that the size of data
may have adverse affects on overall performance.
Parameters:
tag |
A unsigned integer that can be used to know how to resolve the format of the bytes in |
data |
An array of bytes to be sent to the receiving peer. |
peer |
The peer to which to send the |
transportType |
Options that control the way the |
sendToSelf |
Whether or not the local peer sending this data should also receive the data locally in the |
void SendDataToPeers( uint tag, byte[] data, IEnumerable<IPeer> peers, TransportType transportType, bool sendToSelf = false )
Sends tag
and data
to a number of peers using a specific transport type.
注釈
Please be aware of that the size of data
may have adverse affects on overall performance.
注釈
Sending an empty list in the peers field will send data to all peers
Parameters:
tag |
A unsigned integer the can be used to know how to resolve the format of the bytes in |
data |
An array of bytes to be sent to the receiving peers. |
peers |
An array of peers to which to send the |
transportType |
Options that control the way the |
sendToSelf |
Whether or not the local peer sending this data should also receive the data locally in the |
void StorePersistentKeyValue(string key, byte[] value)
Sends the key
and value
pair to a KeyValue store on the server. The KeyValue store is persistent through the entire session. The server ensures that every client sees the latest available value for every key. So this API can be used as a persistent and sync'd key value store across all clients. Although every client will eventually see the latest value for every key, clients may miss intermediate values. If multiple clients are writing to the same key, the last update to make it over the internet to the server wins.
Parameters:
key |
The key for the value being stored |
value |
The value to store |
string ToString()
Returns a string representation of the MultipeerNetworking.
Returns:
A string representation of the MultipeerNetworking
string ToString(int count)
Returns a truncated string representation of the MultipeerNetworking, for easy printing.
Parameters:
count |
The character limit of the returned string |
Returns:
A truncated string representation of the MultipeerNetworking