class UnityARLogHandler (Niantic.ARDK.Utilities.Logging.UnityARLogHandler)
Overview
Implementation of IARLogHandler that uses UnityEngine.Debug as its target More...
class UnityARLogHandler: Niantic.ARDK.Utilities.Logging.IARLogHandler { public: // fields static readonly UnityARLogHandler Instance = new UnityARLogHandler(); // methods void Debug(string log); void Error(string log); void Release(string log); void Warn(string log); };
Inherited Members
public: // methods void Debug(string log); void Error(string error); void Release(string log); void Warn(string warning);
Detailed Documentation
Implementation of IARLogHandler that uses UnityEngine.Debug as its target
Fields
static readonly UnityARLogHandler Instance = new UnityARLogHandler()
Gets the singleton instance of this log handler.
Methods
void Debug(string log)
Debug level log, only enabled if ARDK_DEBUG is defined
void Error(string log)
Error level log, will always print
void Release(string log)
Release level log, will still check against enabled features
void Warn(string log)
Warning level log, only enabled if ARDK_DEBUG is defined