class UnityARLogHandler (Niantic.ARDK.Utilities.Logging.UnityARLogHandler)

Overview

Implementation of IARLogHandler that uses UnityEngine.Debug as its target More...

class UnityARLogHandler: Niantic.ARDK.Utilities.Logging.IARLogHandler {
public:
    // fields

    static readonly UnityARLogHandler Instance = new UnityARLogHandler();

    // methods

    void Debug(string log);
    void Error(string log);
    void Release(string log);
    void Warn(string log);
};

Inherited Members

public:
    // methods

    void Debug(string log);
    void Error(string error);
    void Release(string log);
    void Warn(string warning);

Detailed Documentation

Implementation of IARLogHandler that uses UnityEngine.Debug as its target

Fields

static readonly UnityARLogHandler Instance = new UnityARLogHandler()

Gets the singleton instance of this log handler.

Methods

void Debug(string log)

Debug level log, only enabled if ARDK_DEBUG is defined

void Error(string log)

Error level log, will always print

void Release(string log)

Release level log, will still check against enabled features

void Warn(string log)

Warning level log, only enabled if ARDK_DEBUG is defined