struct RenderTarget (Niantic.ARDK.Rendering.RenderTarget)

Overview

A render target can either be a camera or an offscreen texture. More...

struct RenderTarget: IEquatable< RenderTarget > {
    // fields

    readonly Camera Camera;
    readonly RenderTargetIdentifier Identifier;
    readonly bool IsTargetingCamera;
    readonly bool IsTargetingTexture;
    readonly RenderTexture RenderTexture;

    // methods

    override bool Equals(object obj);
    bool Equals(RenderTarget other);
    override int GetHashCode();
    Resolution GetResolution(ScreenOrientation forOrientation);
    RenderTarget(Camera cam);
    RenderTarget(RenderTexture texture);
    static implicit operator RenderTarget (Camera cam);
    static implicit operator RenderTarget (RenderTexture texture);
};

Detailed Documentation

A render target can either be a camera or an offscreen texture.

Fields

readonly Camera Camera

The actual camera as a render target, if any.

readonly RenderTargetIdentifier Identifier

The identifier of this render target.

readonly RenderTexture RenderTexture

The actual GPU texture as a render target, if any.

Methods

Resolution GetResolution(ScreenOrientation forOrientation)

Returns a the resolution of the target, in the function of the specified screen orientation.

RenderTarget(Camera cam)

Creates a render target from the specified camera.

RenderTarget(RenderTexture texture)

Creates a render target from the specified texture.