interface ILocationService (Niantic.ARDK.LocationService.ILocationService)
Overview
An object that manages location updates. Use the LocationServiceFactory to create an implementation for the desired runtime environment. More...
interface ILocationService { // properties LocationInfo LastData; LocationServiceStatus Status; // events event CompassUpdated(); event LocationUpdated(); event StatusUpdated(); // methods void Start(); void Start(float desiredAccuracyInMeters, float updateDistanceInMeters); void Stop(); }; // direct descendants class SpoofLocationService;
Detailed Documentation
An object that manages location updates. Use the LocationServiceFactory to create an implementation for the desired runtime environment.
The native implementation of this interface uses Unity's Input.location service, and so is only available on mobile devices.
The in-editor implementation of this interface (SpoofLocationService) will start in San Francisco, California, USA unless SpoofLocationService.SetLocation is called to specify a different location. See the SpoofLocationService API for more methods to mock location and location movement in the Unity Editor.
注釈
In order to use LocationServices on iOS 10+, the "Location Usage Description" box in the Player Settings > iOS > Other Settings panel must be filled out. If location permission has not yet been granted, the permission request popup will automatically be launched by iOS when Start is called.
注釈
For Android players, Location permissions must be requested prior to calling Start in order for the call to succeed. Use or reference the PermissionRequester in order to do so.
Events
event CompassUpdated()
Informs subscribers when there is an update to the device's compass.
event LocationUpdated()
Informs subscribers when there is an update to the device's location.
event StatusUpdated()
Informs subscribers when the session status changes.
Methods
void Start()
Starts location service updates.
void Stop()
Stops location service updates. This could be useful for saving battery life.