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class AreaObjectBuilder

(Niantic.Lightship.Maps.Builders.Standard.Objects.AreaObjectBuilder)

Overview

An ObjectBuilderStandard used to place object instances from IAreaFeature features.

    class AreaObjectBuilder: Niantic.Lightship.Maps.Builders.Standard.ObjectBuilderStandard {
public:
// methods

virtual override void Initialize(ILightshipMapView lightshipMapView);
virtual override void Release(GameObject parent);

protected:
// methods

virtual override void BuildFeature(
IMapTile mapTile,
GameObject parent,
IMapTileFeature feature
);

virtual override Vector3 GetObjectPosition(IMapTileFeature feature);
};

Inherited Members

public:
// fields

int MinLOD => _minLOD;
int MaxLOD => _maxLOD;

// properties

Guid Id;
int MinLOD;
int MaxLOD;
Guid Id;

// methods

virtual void Initialize(ILightshipMapView lightshipMapView);
GameObject CreateParent(IMapTileObject mapTileObject);
void Release(GameObject parent);
GameObject CreateParent(IMapTileObject mapTileObject);
virtual abstract void Release(GameObject parent) = 0;
void Build(IMapTile mapTile, GameObject parent);
virtual void Build(IMapTile mapTile, GameObject parent);

```cs
protected:
// fields

string BuilderName => _builderName.NullIfEmptyOrWhitespace() ?? name;
LayerKind Layer => _mapLayer;
List<FeatureKind> Features => _features;

// properties

Vector3 ZOffset;

// methods

virtual abstract void BuildFeature(
IMapTile mapTile,
GameObject parent,
IMapTileFeature feature
) = 0;

virtual Vector3 GetObjectPosition(IMapTileFeature feature);
virtual Quaternion GetObjectRotation(IMapTileFeature feature);
virtual Vector3 GetObjectScale(IMapTileFeature feature);

Detailed Documentation

An ObjectBuilderStandard used to place object instances from IAreaFeature features.

Methods

Initialize

virtual override void Initialize(ILightshipMapView lightshipMapView)

Builders may optionally implement this method if they need to perform any initialization or might need access to their parent ILightshipMapView instance later on.

Release

virtual override void Release(GameObject parent)

Called when a maptile is removed from the scene. This method cleans up objects or other resources created when the maptile is built by this builder.

BuildFeature

virtual override void BuildFeature(
IMapTile mapTile,
GameObject parent,
IMapTileFeature feature
)

Called by the Build method for each IMapTileFeature that matches the builder's LayerKind and FeatureKinds.

GetObjectPosition

virtual override Vector3 GetObjectPosition(IMapTileFeature feature)

Gets an instantiated object's local position. This method should be overridden when customizing the position of placed object instances.