interface IObjectBuilderStandard
(Niantic.Lightship.Maps.Builders.Standard.IObjectBuilderStandard)
Overview
interface IObjectBuilderStandard: Niantic.Lightship.Maps.Builders.IObjectBuilder {
// methods
void Build(IMapTile mapTile, GameObject parent);
};
// direct descendants
class ObjectBuilderStandard;
Inherited Members
public:
// properties
Guid Id;
int MinLOD;
int MaxLOD;
// methods
GameObject CreateParent(IMapTileObject mapTileObject);
void Release(GameObject parent);
Detailed Documentation
Methods
Build
void Build(IMapTile mapTile, GameObject parent)
Called when a maptile is added to the scene. This method instantiates objects for a specific set of maptile features.
Parameters:
mapTile
- The IMapTile containing features to build.
parent
- The GameObject instantiated by IObjectBuilder.CreateParent that this builder's objects will be parented to.