class AreaFeatureBuilder
(Niantic.Lightship.Maps.Builders.Standard.Areas.AreaFeatureBuilder)
Overview
A builder for AreaFeatures
class AreaFeatureBuilder: Niantic.Lightship.Maps.Builders.Standard.MeshBuilderStandard {
public:
// methods
virtual override void Build(IMapTile mapTile, MeshFilter meshFilter);
};
Inherited Members
public:
// fields
int MinLOD => _minLOD;
int MaxLOD => _maxLOD;
// properties
Guid Id;
int MinLOD;
int MaxLOD;
Guid Id;
// methods
virtual void Initialize(ILightshipMapView lightshipMapView);
MeshFilter CreateMeshComponents(IMapTileObject mapTileObject);
void Release(MeshFilter meshFilter);
MeshFilter CreateMeshComponents(IMapTileObject mapTileObject);
virtual void Release(MeshFilter meshFilter);
void Build(IMapTile mapTile, MeshFilter meshFilter);
virtual abstract void Build(IMapTile mapTile, MeshFilter meshFilter) = 0;
```cs
protected:
// fields
string BuilderName => _builderName.NullIfEmptyOrWhitespace() ?? name;
LayerKind Layer => _mapLayer;
List<FeatureKind> Features => _features;
Material[] _materials;
// properties
Vector3 ZOffset;
// methods
static void SetMeshForFilter(Mesh mesh, MeshFilter meshFilter);
Detailed Documentation
A builder for AreaFeatures
Methods
Build
virtual override void Build(IMapTile mapTile, MeshFilter meshFilter)
Called when a maptile is added to the scene. This method generates meshes for a specific set of maptile features.