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class AreaFeatureBuilder

(Niantic.Lightship.Maps.Builders.Standard.Areas.AreaFeatureBuilder)

Overview

A builder for AreaFeatures

	class AreaFeatureBuilder: Niantic.Lightship.Maps.Builders.Standard.MeshBuilderStandard {
public:
// methods

virtual override void Build(IMapTile mapTile, MeshFilter meshFilter);
};

Inherited Members

public:
// fields

int MinLOD => _minLOD;
int MaxLOD => _maxLOD;

// properties

Guid Id;
int MinLOD;
int MaxLOD;
Guid Id;

// methods

virtual void Initialize(ILightshipMapView lightshipMapView);
MeshFilter CreateMeshComponents(IMapTileObject mapTileObject);
void Release(MeshFilter meshFilter);
MeshFilter CreateMeshComponents(IMapTileObject mapTileObject);
virtual void Release(MeshFilter meshFilter);
void Build(IMapTile mapTile, MeshFilter meshFilter);
virtual abstract void Build(IMapTile mapTile, MeshFilter meshFilter) = 0;

```cs
protected:
// fields

string BuilderName => _builderName.NullIfEmptyOrWhitespace() ?? name;
LayerKind Layer => _mapLayer;
List<FeatureKind> Features => _features;
Material[] _materials;

// properties

Vector3 ZOffset;

// methods

static void SetMeshForFilter(Mesh mesh, MeshFilter meshFilter);

Detailed Documentation

A builder for AreaFeatures

Methods

Build

virtual override void Build(IMapTile mapTile, MeshFilter meshFilter)

Called when a maptile is added to the scene. This method generates meshes for a specific set of maptile features.