Skip to main content

interface IStructureFeature

(Niantic.Lightship.Maps.Core.Features.IStructureFeature)

Overview

StructureFeature is a maptile feature that represents a structure (ie, a building) or part of a structure.

	interface IStructureFeature: Niantic.Lightship.Maps.Core.Features.IMapTileFeature {
// properties

Vector3[] Points;
int[] Indices;
LineSegment[] ExteriorEdges;
float Height;
bool IsUnderground;
};

Inherited Members

public:
// properties

FeatureKind Kind;
LayerKind Layer;
ILabelInfo Label;

Detailed Documentation

StructureFeature is a maptile feature that represents a structure (ie, a building) or part of a structure.

Complex structures are implemented as a layer-cake where each section has a 2-dimensional cross-section, a base height, and a top height.

Properties

Points

Vector3[] Points

All points in this mesh in no specific order. All points have the same Y coordinate.

Indices

int[] Indices

An array of stride three representing triangles. Each entry is an index into the Points array. All triangles here are parallel to the x-z axis.

ExteriorEdges

LineSegment[] ExteriorEdges

An array of LineSegments that represent a structure's exterior edges. These line segments are typically used to extrude quads for the structure's walls.

Height

float Height

The height of this section of the structure.

IsUnderground

bool IsUnderground

Flag indicating whether a structure is underground.