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How to Set Up ARDK with the Universal Render Pipeline

Prerequisites

Attention!

Magic Leap 2 has platform-specific requirements for developing with the Universal Render Pipeline (URP). More information and instructions can be found here. Meta Quest 3 has platform-specific requirements for developing with the Universal Render Pipeline (URP). More information and instructions can be found here.

Setting up URP with Lightship Occlusion

Occlusions made using the ARFoundation AROcclusionManager will work out-of-the-box with just the ARBackgroundRendererFeature added, as in the ARFoundation instructions. However, when using the LightshipOcclusionExtension to enhance occlusions, you must also add a LightshipOcclusionExtensionFeature to your URP renderer. For more information, see How to Set Up Real-World Occlusion.