How to Set Up ARDK with the Universal Render Pipeline
Prerequisites
- Completion of Setting Up the Niantic SDK in Unity
- Completion of Configure URP for AR Foundation
Attention!
Magic Leap 2 has platform-specific requirements for developing with the Universal Render Pipeline (URP). More information and instructions can be found here. Meta Quest 3 has platform-specific requirements for developing with the Universal Render Pipeline (URP). More information and instructions can be found here.
Setting up URP with Lightship Occlusion
Occlusions made using the ARFoundation AROcclusionManager
will work out-of-the-box with just the ARBackgroundRendererFeature
added, as in the ARFoundation instructions. However, when using the LightshipOcclusionExtension
to enhance occlusions, you must also add a LightshipOcclusionExtensionFeature
to your URP renderer. For more information, see How to Set Up Real-World Occlusion.