Added functionality to stabilize detections which can be toggled on/off via the ARObjectDetectionManager.IsStabilizationEnabled or the XRObjectDetectionSubsystem.IsStabilizationEnabled properties.
Meshing Level of Detail
This allows the system to dynamically reduce the overall cost of meshing. It is particularly useful when coupled with long-distance meshing to enable large play areas without loss of accuracy for nearby objects.
Experimental
Mesh Download API - Added the LocationMeshManager component and related classes. This component can be used to download the mesh associated with an ARPersistentAnchor or an Anchor Payload.
See the VPSLocalization sample scene or How-To for details on using the mesh download API
Resolved a bug with creating the cache directory on Android devices.
Using Lightship Simulation on Windows machines in Unity 2021.3.31-2021.3.38 will throw errors and fail to render. This behavior occurs in AR Foundation 5.0 but is fixed in Unity 2021.3.39 and Unity 2022.