Meet our Lenslist x Lightship Template Challenge Winners!
With over 118 submissions, see which developers won our first-ever Templates Challenge for their creative AR builds with Lightship.

At Lightship Summit, we introduced our new Lightship Templates to help developers quickly and easily start building with Lightship with less code and more creativity. Shortly after, we teamed up with the folks at Lenslist to challenge developers to show us what they could build and we were so blown away with what they could build.

For our first-ever joint Lenslist x Lightship Template challenge, we asked AR developers to show us their version of what it means to explore and build the real-world metaverse. Participants competed for three different types of prize categories worth between $1,000 and $10,000 dollars. One Grand Prize winner will take home $10,000 and each category winner will be awarded $5,000 per team.

During the challenge, over 95 developers came together to build with Lightship and most for the first time. We loved seeing how the community worked together to educate, teach, and support each other during this process.

We determined our winners based on four criteria:

  • Originality and innovation
  • Craftsmanship and execution of ARDK features
  • Creativity, use of theme, and attractiveness of the demo
  • Quality/reliability of the build

Due to the diverse set of developers in the Lightship community we saw incredible amounts of variety and creativity in the experiences submitted, but after a few rounds of judging a a couple entries rose to the top:

Grand Prize Winner

Our grand prize winner goes to Magic Flashlight by Alexson Chu of the Designium. In this experience, users quickly localize using Lightship VPS and are alerted that the area is haunted by an evil spirit. To cast out the spirit, they must use a Magic Flashlight to find the hidden symbols and revive the location.

To build Magic Flashlight, Alexson used Lightship VPS to quickly localize a user and trigger the experience and AR Cursor to make the flashlight a pointing reference.

Contextual Awareness Winner

Spider Gameplay by Ross Styants is our category winner for Contextual Awareness. While playing this game, users have the chance to be a spider and everything that entails - building webs, catching files, and crawling about to explore the world. To succeed, users place a few web nodes and then connect them for the web to build itself.

Lightship VPS Winner

Kuan Yin Wu of the Designium takes home the prize for Lightship VPS for his experience called VPS Geocaching. In this game app, players must find the three hidden treasure objects by locating the correct ground place. First, players find the VPS-activated Wayspot and point their camera at the location to begin localization. After localizing, the game prompts the player to explore the area, and when they reach the right spot, they uncover the hidden treasure.

To build the experience, Kuan Yin Wu combined Lightship VPS, depth data, and RGB color data.

AR Fundamentals Winner

AR Comic, also by Kuan Ying Wu of the Designium, demonstrated a clear understanding of AR Fundamentals making it our AR Fundamentals winner!

In this experience, users can place comic elements anywhere in the world and then record themselves interacting in the scenario creating a real-world comic strip.

Shared AR Winner

The winner of our Shared AR category is towAR by Jonathan Martin. This experience is a competitive tower building game, allowing friends to adventure outside to compete in building a tower with the most points before the clock runs out. Using Lightship ARDK’s semantic segmentation and shared AR templates, players are able to gather their building blocks materials based on the world around them and use those materials to buy building blocks of different point values.

Template Combo Winner

Finally, our Template Combo winner is Camden Gems by Patrick and Meri Catanzariti of MPAR Studio. In this experience, players explore Camden as a fractured black and white world and look to collect the red, green, and blue gems that appear around them. Then players refer to the landmark map, go to featured landmarks and throw germs in the color correct sequence to restore color back to the world.

Each victory at a landmark clears up different fractured segments like the sky, trees, and so on. We love how in this experience players are encouraged to explore Camden by requiring them to collect gems and visit landmarks around the town. Each trophy gem won at a landmark even includes a photo memory of the landmark! Additionally, Patrick and Meri wanted to use this game to help players see Camden as more than a place that just floods after its recent flooding disaster and to raise awareness on climate change by starting each load with a random climate change fact from the United Nations.

This experience uses a collection of Lightship Templates. Patrick and Meri modified the Real-time Meshing template to generate gems as players walk, the Mesh Collider template is used to throw gems, and Semantic Segmentation changes the appearance of the sky, trees, buildings, and water. Additionally, the team used the Wayspot Anchors template to place the landmarks games at each landmark in Camden and the VPS Coverage Image template was used to create the photo memory.

Honorable Mentions

With over 118 submissions, it was hard for the judges to narrow down to just a few entries. Thank you all for your hard work and for participating in this challenge, with honorable mention to:


Congrats to our winners - we’re impressed by all who participated and engaged in this competition!

Inspired to start building? Head to our Lightship Templates page and follow our events page to participate in our future challenges.

Published August 11, 2022
Ready to build?