Meet the Winners of the Lightship + AR House Build-A-Thon
Niantic and AR House invited dev participants to submit projects that not only leveraged Niantic’s meshing functionality but also incorporated each contestant’s unique cultural heritage, interests, or perspectives.
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We excited to declare the winners of April’s Lightship + AR House Build-A-Thon contest!

Developers had less than 30 hours to submit a successful build, and their entries did not disappoint.

Projects that received top prizes showcased amazing AR experiences that blended mapping, movement, and exploration of the real-world metaverse in an amazingly artful and skillful way.

We were hard-pressed to choose the best entries, but after much deliberation here are your winners:

Winner

Congratulations to Tavius Koktavy and his team for their first-place project, Roll with It! This Katamari-inspired ball-roller game demonstrates a masterful combination of creativity and technology in its use of Lightship’s meshing, real-time mapping, machine learning, and environment reaction capabilities.

Roll with It is a game that requires players to roll their AR ball toward different AR objects that pop up in physical reality. The more objects they collect, the larger their ball grows.

One Lightship judge had this to say: “The moment I saw this one, I was super excited. A great use of the mesh to make infinite levels for the game—it’d change anywhere you travel! Very much encourages the player to explore the world and play the game in different places. I could see this developing into something VERY addictive.”

Needless to say, we were quite impressed with how much this game inspired us to move and explore physical reality by rolling an AR ball through physical reality.

Second Place

Our second-place recipient is Draw Animator created by Alexson Chu from Japanese tech and design company, The Designium. This animation creator lets users practice their drawing skills in AR by using the real world as their canvas.

Using ARDK’s meshing and semantic segmentation features, Draw Animator lets would-be artists draw AR lines across physical space with their fingertips. The application also leverages key frames and a timeline function for users to draw any AR animation they want, or to develop drawing guides, or create animated guide maps.

With Draw Animator, users can doodle for fun, or learn to draw by recreating objects in physical space. Alexson has seamlessly tied together Lightship ARDK components to create an experience that motivates people to explore drawing in the physical world for fun, education, or both.

Third Place

Our third-place prize goes to Blind Nav by Suzan Oslin. Using Lightship ARDK’s meshing and semantic segmentation functions, Blind Nav is a distance calculator application that lets users navigate their surroundings without the use of sight. A user can avoid bumping into obstacles in physical reality by listening for a cute little sound that goes up in pitch whenever the user approaches an object.

Blind Nav has real-life utility that makes the world accessible and explorable to anyone who wants to get out and experience different kinds of physical spaces.

Honorable Mention

April’s Build-A-Thon judges definitely had their work cut out for them during this contest. Many participants entered excellent projects that were all praiseworthy. Participants in our honorable mentions category may not have won this time, but we want to acknowledge the high-level creativity and technical prowess that were demonstrated in each project submission. Not only was ARDK’s mesh used accurately in these projects, but also multiplayer, real-time mapping, and semantic segmentation. Entries included physics, where balls bounced and rolled; mapping, where lights turned on upon touch; and segmentation, where a hot air balloon moved through physical space.

We want to thank all participants who submitted projects to our Build-A-Thon, and we encourage you to submit to future contests. We invite all developers to take a look at each of these AR experiences in the links below to see what’s possible with ARDK.

We also invite you to join the Lightship developer community at Lightship.dev to stay updated about future Lightship developer contests.

Published May 24, 2022
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