struct MapLayerIdentifier (Niantic.ARDK.AR.SLAM.MapLayerIdentifier)

Overview

Unique identifier for map layers. A map layer is a collection of maps stored in the cloud that together form a persistent, collaboratively built representation of the real-world environment. More…

struct MapLayerIdentifier {
    // methods

    bool Equals(MapLayerIdentifier other);
    override bool Equals(Object obj);
    override int GetHashCode();
    bool IsEmpty();
    MapLayerIdentifier(Guid guid);
    override string ToString();
    static bool operator != (MapLayerIdentifier a, MapLayerIdentifier b);
    static bool operator == (MapLayerIdentifier a, MapLayerIdentifier b);
};

Detailed Documentation

Unique identifier for map layers. A map layer is a collection of maps stored in the cloud that together form a persistent, collaboratively built representation of the real-world environment.

Note

This is part of an experimental feature that is currently disabled in release builds.