struct MapLayerIdentifier (Niantic.ARDK.AR.SLAM.MapLayerIdentifier)
Overview
Unique identifier for map layers. A map layer is a collection of maps stored in the cloud that together form a persistent, collaboratively built representation of the real-world environment. More…
struct MapLayerIdentifier { // methods bool Equals(MapLayerIdentifier other); override bool Equals(Object obj); override int GetHashCode(); bool IsEmpty(); MapLayerIdentifier(Guid guid); override string ToString(); static bool operator != (MapLayerIdentifier a, MapLayerIdentifier b); static bool operator == (MapLayerIdentifier a, MapLayerIdentifier b); };
Detailed Documentation
Unique identifier for map layers. A map layer is a collection of maps stored in the cloud that together form a persistent, collaboratively built representation of the real-world environment.
Note
This is part of an experimental feature that is currently disabled in release builds.