class LightshipNavMesh
(Niantic.Lightship.AR.NavigationMesh.LightshipNavMesh)
Overview
This class manages the data structures associated with a navigation mesh ("LightshipNavMesh"). It dynamically builds a 2d grid on the meshes detected in the environment for running navigation algorithms on. You are able to retrieve a number of properties of the "LightshipNavMesh" from it. There are also a number of methods to help you place and move LightshipNavMeshAgent s on the board.
class LightshipNavMesh {
	public:
		// properties
	
		ModelSettings Settings;
		float Area;
		List<Surface> Surfaces;
		// methods
	
		void Destroy();
		LightshipNavMesh(ModelSettings settings, bool visualise);
		bool IsOnNavMesh(Vector3 position, float delta);
	
		bool FindNearestFreePosition(
			Vector3 sourcePosition,
			float range,
			out Vector3 nearestPosition
		);
	
		bool FindRandomPosition(out Vector3 randomPosition);
	
		bool FindNearestFreePosition(
			Vector3 sourcePosition,
			out Vector3 nearestPosition
		);
	
		bool FindRandomPosition(
			Vector3 sourcePosition,
			float range,
			out Vector3 randomPosition
		);
	
		bool CheckFit(Vector3 center, float size);
		bool RayCast(Ray ray, out Vector3 hitPoint);
	
		bool CalculatePath(
			Vector3 fromPosition,
			Vector3 toPosition,
			AgentConfiguration agent,
			out Path path
		);
	
		void Scan(Vector3 origin, float range);
		void Clear();
		void Prune(Vector3 keepNodesOrigin, float range);
	};
Detailed Documentation
This class manages the data structures associated with a navigation mesh ("LightshipNavMesh"). It dynamically builds a 2d grid on the meshes detected in the environment for running navigation algorithms on. You are able to retrieve a number of properties of the "LightshipNavMesh" from it. There are also a number of methods to help you place and move LightshipNavMeshAgent s on the board.
Properties
Settings
ModelSettings Settings
The configuration of the NavMeshModel.
Area
float Area
The discovered free area in square meters.
Methods
LightshipNavMesh
LightshipNavMesh(ModelSettings settings, bool visualise)
Constructs a new LightshipNavMesh using the parameters given.
Parameters:
    settings  - Settings to calibrate unoccupied area detection.
    visualise  - Visualize the LightshipNavMesh in the scene.
Returns:
Returns the newly created LightshipNavMesh.
IsOnNavMesh
bool IsOnNavMesh(Vector3 position, float delta)
Checks if a particular 3d position is on the LightshipNavMesh (within a certain threshold).
Parameters:
    position  - The 3d position to check for.
    delta  - The threshold distance from the LightshipNavMesh to check against.
Returns:
true if the position provided is within delta meters of the LightshipNavMesh grid plane.
Clear
void Clear()
Removes all surfaces from the LightshipNavMesh.