AR How-Tos
These How-to articles are related to using AR features with ARDK.
- Real World Occlusion
- Display Depth as a Shader
- Convert a Point to a World Position Using Depth
- Query Semantics to Find Real-World Objects
- Create a Mesh and Add Physics
- Serialize Content Placed at Runtime for Persistence
- Add Creature Navigation with NavMesh
- Exclude Semantic Channels with Mesh Filtering
- Use Occlusion with AR Playback in the Unity Editor
- Enable Object Detection