Glossary
ARDK - The Lightship Augmented Reality Development Kit, which allows developers to create immersive, multiplayer AR experiences and bring them to life in the real world.
Builder - A Feature Builder.
Feature Builders - A Feature Builder generates and renders meshes for Map Features. See Feature Builders.
Feature Layers - Broad categories of physical features on the ground in the real world. See Feature Layers.
Game Object - A Unity GameObject represents anything in a Scene.
Label - Text associated with a map feature.
Layer Kinds - See Feature Layers.
Level of Detail - The details shown as the map zoom level changes. See Level of Detail.
LightshipMap - A Unity Prefab that configures Maps in your project. See Lightship Map Prefab.
Lightship Map Manager - The Lightship Map Manager is responsible for initializing the Lightship Maps Core library. See Lightship Map Manager.
Lightship Map View - The Lightship Map View represents a single viewable area of the map. See Lightship Map View.
Map Feature - An individual part of a map, such as a street or a park. See the Feature Catalog.
Map Themes - Map Themes are the basis for the visual style of the Lightship Map. See Map Themes.
Materials - In Lightship Maps, "Materials" refers to Materials in Unity. In Lightship Maps, materials can be applied to a given Feature Builder, and that material is then used to render the builder's generated mesh.
Prefab - A Unity Prefab.
Prefab Variant - A Unity Prefab Variant.
Scene - A Unity Scene.
Skybox - A Unity Skybox.
Theme - A Map Theme.
VPS - Lightship VPS lets you synchronize your device with real-world locations by locating and understanding real-world VPS-activated Wayspots. For more information, see the ARDK documentation.
VPS-activated Wayspot - Unique or notable, publicly accessible, real-world locations that Lightship VPS apps can engage with.