struct PooledObject
(Niantic.Lightship.Maps.ObjectPools.PooledObject)
Overview
A container type that acts as a handle to a live object managed by an ObjectPool<T>
template <T>
struct PooledObject: IDisposable {
// fields
T Value => _objectPool.GetValue(_id);
bool IsAlive => _objectPool.IsAlive(_id);
// methods
void Dispose();
};
Detailed Documentation
A container type that acts as a handle to a live object managed by an ObjectPool<T>
Fields
Value
T Value => _objectPool.GetValue(_id)
Gets the pooled object's value
IsAlive
bool IsAlive => _objectPool.IsAlive(_id)
Checks whether this PooledObject<T> handle points to an object that's still alive. This can be useful to check before accessing the pooled object through the Value property if this pooled object handle may have been disposed elsewhere.
Methods
Dispose
void Dispose()
Releases this object back to the pool. Accessing the Value property after Dispose is called will throw an ObjectDisposedException.