interface IMeshBuilderStandard
(Niantic.Lightship.Maps.Builders.Standard.IMeshBuilderStandard)
Overview
interface IMeshBuilderStandard: Niantic.Lightship.Maps.Builders.IMeshBuilder {
// methods
void Build(IMapTile mapTile, MeshFilter meshFilter);
};
// direct descendants
class GroundBuilder;
class MeshBuilderStandard;
Inherited Members
public:
// properties
Guid Id;
int MinLOD;
int MaxLOD;
// methods
MeshFilter CreateMeshComponents(IMapTileObject mapTileObject);
void Release(MeshFilter meshFilter);
Detailed Documentation
Methods
Build
void Build(IMapTile mapTile, MeshFilter meshFilter)
Called when a maptile is added to the scene. This method generates meshes for a specific set of maptile features.
Parameters:
mapTile
- The IMapTile containing features to build.
meshFilter
- The MeshFilter used to render the mesh.