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class ObjectBuilderAsync

(Niantic.Lightship.Maps.Builders.Performance.ObjectBuilderAsync)

Overview

class ObjectBuilderAsync:
Niantic.Lightship.Maps.Builders.ObjectBuilderBase,
Niantic.Lightship.Maps.Builders.Performance.IObjectBuilderAsync {
public:
// methods

virtual abstract void Build(IReadOnlyList<ObjectTile> tiles) = 0;
};

Inherited Members

public:
// fields

int MinLOD => _minLOD;
int MaxLOD => _maxLOD;

// properties

Guid Id;
int MinLOD;
int MaxLOD;
Guid Id;

// methods

virtual void Initialize(ILightshipMapView lightshipMapView);
GameObject CreateParent(IMapTileObject mapTileObject);
void Release(GameObject parent);
GameObject CreateParent(IMapTileObject mapTileObject);
virtual abstract void Release(GameObject parent) = 0;
void Build(IReadOnlyList<ObjectTile> tiles);

```cs
protected:
// fields

string BuilderName => _builderName.NullIfEmptyOrWhitespace() ?? name;
LayerKind Layer => _mapLayer;
List<FeatureKind> Features => _features;

// properties

Vector3 ZOffset;

// methods

virtual abstract void BuildFeature(
IMapTile mapTile,
GameObject parent,
IMapTileFeature feature
) = 0;

Detailed Documentation

Methods

Build

virtual abstract void Build(IReadOnlyList<ObjectTile> tiles) = 0

Called when a maptile is added to the scene. This method instantiates objects for a specific set of maptile features.