interface IGameObjectInstantiator (Niantic.ARDK.Networking.ARSim.Spawning.GameObjectSpawning.IGameObjectInstantiator)
An interface wrapping Unity’s Instantiate and Destroy methods, to support alternative spawning patterns (Zenject, object pools, etc).
interface IGameObjectInstantiator { // methods void Destroy(GameObject obj, float timeToDelay = 0.0f); GameObject Instantiate(GameObject original); GameObject Instantiate( GameObject original, Transform parent, bool instantiateInWorldSpace = false ); GameObject Instantiate( GameObject original, Vector3 position, Quaternion rotation, Transform parent = null ); }; // direct descendants class UnityGameObjectInstantiator;