Skip to main content
Version: 3.5

interface IRoom

(Niantic.Lightship.SharedAR.Rooms.IRoom)

Overview

A room is an entity to connect multiple peers through server relayed network. The IRoom provides access to properties and network connectivity of the room.

	interface IRoom: IDisposable {
// properties

RoomParams RoomParams;
INetworking Networking;
IDatastore Datastore;

// methods

void Initialize();
void Join();
void Leave();
};

Detailed Documentation

A room is an entity to connect multiple peers through server relayed network. The IRoom provides access to properties and network connectivity of the room.

Properties

RoomParams

RoomParams RoomParams

Room properties

Networking

INetworking Networking

Get INetworking object to send/receive data, as well as listening to networking events

Datastore

IDatastore Datastore

Get IDatastore object to access realtime key-value store attached to the room

Methods

Initialize

void Initialize()

Initialize networking connectivity to connect to the room on the server. INetworking should be available after Initialize() is called.

Join

void Join()

Join to the room. After joined to the room, data can be sent and/or received via INetworking.

Leave

void Leave()

Leave from the room. Disconnect from the server and no longer can send/receive data afterwards.