class ARPersistentAnchor
(Niantic.Lightship.AR.PersistentAnchors.ARPersistentAnchor)
Overview
Represents a Persistent Anchor tracked by an XR device.
class ARPersistentAnchor: ARTrackable< XRPersistentAnchor, ARPersistentAnchor > {
public:
// fields
IntPtr nativePtr => sessionRelativeData.nativePtr;
new TrackingState trackingState => trackingStateOverride ?? sessionRelativeData.trackingState;
TrackingStateReason trackingStateReason => trackingStateReasonOverride ?? sessionRelativeData.trackingStateReason;
UInt64 TimestampMs => sessionRelativeData.timestampMs;
// properties
Pose PredictedPose;
// methods
byte[] GetDataAsBytes();
void RegisterInterpolator(ARPersistentAnchorInterpolator interpolator);
void DeregisterInterpolator();
};
Detailed Documentation
Represents a Persistent Anchor tracked by an XR device.
Persistent anchors are persistent Poses in the world that are generated by processed scans, and will be in the same real world location in future sessions. By placing virtual content relative to a Persistent Anchor, it can be restored to the same real world location in a future session.
Fields
nativePtr
IntPtr nativePtr => sessionRelativeData.nativePtr
Get the native pointer associated with this ARPersistentAnchor.
The data pointed to by this pointer is implementation defined. While its lifetime is also implementation defined, it should be valid until at least the next ARSession update.
trackingState
new TrackingState trackingState => trackingStateOverride ?? sessionRelativeData.trackingState
The Persistent Anchor's current tracking state. A Persistent Anchor should only be used to display virtual content if its tracking state is Tracking or Limited. Otherwise, the pose of the Persistent Anchor is not guaranteed to be in the correct real world location
trackingStateReason
TrackingStateReason trackingStateReason => trackingStateReasonOverride ?? sessionRelativeData.trackingStateReason
The reason for the Persistent Anchor's current tracking state
TimestampMs
UInt64 TimestampMs => sessionRelativeData.timestampMs
The timestamp in miliseconds corresponding to the last predicted pose for this Persistent Anchor(PredictedPose). The timestamp is in the same base as the frame.
Properties
PredictedPose
Pose PredictedPose
The last predicted pose for this Persistent Anchor. This is used as a source of truth in case the GameObject's pose is manipulated by interpolation or other features.
Methods
GetDataAsBytes
byte[] GetDataAsBytes()
The payload for this anchor as bytes[] This is an expensive call!