Skip to main content
Version: 3.1

class XRScanningSubsystem

(Niantic.Lightship.AR.XRSubsystems.XRScanningSubsystem)

Overview

Defines an interface for interacting with scanning functionality.

	class XRScanningSubsystem: SubsystemWithProvider< XRScanningSubsystem, XRScanningSubsystemDescriptor, XRScanningSubsystem.Provider > {
public:

class Provider;

// properties

XRScanningConfiguration CurrentConfiguration;

// methods

XRScanningSubsystem();
XRScanningState GetState();

bool TryGetRaycastBuffer(
out XRTextureDescriptor colorBufferDescriptor,
out XRTextureDescriptor normalBufferDescriptor,
out XRTextureDescriptor positionTextureDescriptor
);

void ComputeVoxels();
bool TryGetVoxelBuffer(out XRScanningVoxelData voxelData);
void DisposeVoxelBuffer(XRScanningVoxelData voxelData);
string GetScanId();
void SaveCurrentScan();
void DiscardCurrentScan();
};

Detailed Documentation

Defines an interface for interacting with scanning functionality.

This abstract class should be implemented by an XR provider and instantiated using the SubsystemManager to enumerate the available XRScanningSubsystemDescriptor s.

Properties

CurrentConfiguration

XRScanningConfiguration CurrentConfiguration

Get or set configuration with <name> XRScanningConfiguration </name>

Methods

XRScanningSubsystem

XRScanningSubsystem()

Constructor. Do not invoke directly; use the SubsystemManager to enumerate the available XRScanningSubsystemDescriptor s and call Create on the desired descriptor.

GetState

XRScanningState GetState()

Get the current state of the scanning subsystem.

TryGetRaycastBuffer

bool TryGetRaycastBuffer(
out XRTextureDescriptor colorBufferDescriptor,
out XRTextureDescriptor normalBufferDescriptor,
out XRTextureDescriptor positionTextureDescriptor
)

Get the latest raycast textures.

ComputeVoxels

void ComputeVoxels()

Request a voxel buffer to be computed. This is an async operation that takes some time. Obtain the result with TryGetVoxels. "enableVoxels" must be set to true on the XRScanningConfiguration

TryGetVoxelBuffer

bool TryGetVoxelBuffer(out XRScanningVoxelData voxelData)

Get latest computed voxel buffer. This then must be later disposed with DisposeVoxelBuffer

DisposeVoxelBuffer

void DisposeVoxelBuffer(XRScanningVoxelData voxelData)

Dispose a voxel buffer previously obtained from TryGetVoxelBuffer

GetScanId

string GetScanId()

Get the current scan's ID.

SaveCurrentScan

void SaveCurrentScan()

Save the current scan. Recording will stop after save. ScanID will be reset.

DiscardCurrentScan

void DiscardCurrentScan()

Discards the current scan. Anything previously saved will be deleted. Recording will stop after discard. ScanID will be reset.